

Taking place in the Summer, you won’t have the whole school day management mechanic from the prior Persona games, instead, your day to day progress is more streamlined. You’ll also have armor and weapons to shop for to outfit your party members, side quests to complete via the new Requests system, and you can even revisit Jails you’ve completed to either grind away at enemies or hunt for hidden treasure. You can then power-up these personas by using them in battle or you can fuse them together to make new ones, carrying over a limited set of abilities from one persona to the next. You’ll collect additional persona for Joker to use via random drops after battles. Other mechanics are also pretty much in line with the previous Persona games. It’s this aspect of the combat system that feels the most like Persona to me, and it translates to real-time action really well. If you go into a big encounter with the wrong party set-up, or the wrong persona’s equipped on Joker, you’ll likely lose that fight pretty quick. Most run of the mill encounters won’t give you much trouble, but there are large enemies and bosses that will have shields you’ll need to break away in order to trigger an all-out attack, and they can typically withstand a fair amount of punishment before that happens. While fighting, you’ll also want to pay close attention to monster weaknesses and exploit those weaknesses to make the fight easier on you.

isn’t particularly great at combat, if you’re wanting to cause any real damage it’s going to be done by the character you’re controlling, but your party members at least attempt to stay out of harm’s way for the most part.

will control three party members while you have direct control over one, but you can swap between party members at any time with the press of a button. From there a section around you will become walled off, and your four party members will start fighting a multitude of monsters. You’ll have a large map to explore with different sections and mechanics when running through the Metaverse Jails, but you’ll still trigger combat by encountering shadows roaming around the map, and attempting to sneak up and ambush them to initiate a battle. However, the approach to initiating combat is still very much in-line with a standard Persona game. This is where the Omega Force factor is felt the most, removing the traditional turn-based RPG combat in favor of a straight-up action brawling mechanic with light and heavy attacks that can be strung together into combos. So in that regard, it certainly feels like a traditional Persona experience.Ĭombat is certainly the biggest difference in Strikers compared to the standard Persona game, but again, it still feels very Persona-like to me. This is still a lengthy adventure, which will take dozens and dozens of hours to see through to completion. The reason for the Metaverse continuing to exist is another major plot point, as is the introduction of Jails, which replace the Palace concept of the original Persona 5.Īll the story stuff is handled pretty well, and despite the change in combat, Persona 5 Strikers doesn’t skimp out on the plot side of things. Her backstory is a mystery at the onset, and ties into the overall plot of Strikers. that lives in your phone while in the real world, but when adventuring in the Metaverse, she’ll become an actual party member. Strikers also introduces a few new characters, including new party member Sophia. The game is structured around a road-trip mystery adventure, where Joker, Yusuke, Morgana, and the rest of the Phantom Thieves are tracking down a new threat that’s causing a lot of weird events throughout Japan, some of which are being erroneously blamed on the Phantom Thieves themselves. Persona 5 Strikers is a sequel to Persona 5, taking place the following summer after the events of the previous game. However, I was surprised to find that this wasn’t just a straight-up button-mashing action game and that it actually feels more like a traditional Persona entry than you may expect. So if you’ve already played or dabbled in those titles, you’ll have a rough idea of what to expect out of Persona 5 Strikers. Omega Force, if you’re not familiar, are the developers of the ever-popular Dynasty Warriors series, and have also been responsible in recent years for the very successful Hyrule Warriors games for Nintendo. We’ve seen fighting games, rhythm games, and now in partnership with developer Omega Force, we’ve got a full-blown Musou Persona game with the upcoming release of Persona 5 Strikers.
#PERSONA 5 STRIKERS PS4 SERIES#
The Persona series by developer/publisher Atlus is certainly no stranger when it comes to unique spin-offs.
